Again shortly:
- Stun got its duration nerfed by 25 – 30 %
- More vehicle balancing for their roles
Again shortly:
Sandbox version 1.0.3 is out. Rough summary:
More info about vehicle roles: http://worldoftanks.eu/en/news/pc-browser/46/sandbox-vehicle-roles-article/
Because of NDA, there will be a summary rather than a list of exact numbers so people can get more a gist of what’s happening on the server instead of overestimating numbers.
First Iteration of Changes
Player feedback and analysis of the actions of players in battle has allowed us to get a good picture of what is going on and to understand the strengths and weaknesses of the decisions we took earlier. As a result, we have prepared a list of changes that are aimed at improving the gameplay that was originally conceived for Sandbox. The changes are systemic and directed more toward improving the interaction between vehicles that play different roles, rather than toward balancing specific vehicles.
SPGs
SPGs were changed drastically. Also, the following two tanks destroyers underwent reconfiguration: the FV215b (183) and the FV4005 Stage II. SPGs The SPGs on Sandbox behave drastically different from the live server. The new set of mechanics and wide selection of customization options allow players to look at SPGs from different perspectives. We are striving to remake the SPG into a vehicle type that will be both in demand by players and, at the same time, will not be too much of a pain to fight against. This is a difficult task, which calls for many more iterations of testing to verify a number of hypotheses.
Having analyzed the feedback and battle statistics on the Sandbox, we identified the issue where a hit by an SPG shell impacts the characteristics of the target vehicle too much. We addressed this issue in a complex manner and not only overhauled the mechanism of receiving damage from stun, but also changed the duration of stun and the degree to which it affects the vehicle’s characteristics.
Scouts
(Ru 251, T49, T-54 ltwt.)
Decreased the excessive maneuverability that caused discomfort when driving a vehicle. Slightly improved acceleration dynamics. In general, driving a scout vehicle will be more comfortable without any loss of effectiveness in battle.
Assault
(IS-7, 113, T110E5)
Players often noticed that assault vehicles could not perform any quick maneuvers. In the first iteration of the Sandbox, the maneuverability of assault vehicles was decreased to make their gameplay different from that of cavalry vehicles. Generally, this task was accomplished; however, not everyone liked the scope of changes. We have taken the decision to find a balance of vehicle states between that as seen in 9.15 and Sandbox.
Fire Support
(Leopard 1, AMX 30 B, Batignolles-Châtillon 25 t, Centurion Action X, STB-1)
To increase the power of fire support vehicles, their maneuverability and dynamics have been improved. We increased penetration for vehicles with mediocre dynamics so that they can effectively engage targets at long range because said vehicles lack the ability to effectively fight in close combat.
Cavalry
(Object 430, T-62A, Object 140, 121, E 50 Ausf. M)
We increased the dynamics of cavalry vehicles to retain their effectiveness in close-quarter combat against other vehicle roles. In order to incentivise cavalry vehicles to engage in maneuverable combat, we have reviewed the correlation between stabilization and gun accuracy.
Changes to Individual Vehicles
The HESH Mk. 1 shell for the FV215b (183) and FV4005 Stage II within the current vehicle balance has shown excessive effectiveness that is why the shell has been removed from testing.
Yes, the AMX 50 Foch (auto) received a new name, and this is no coincidence. The AMX 50 Foch was balanced to play the role of an assault vehicle. At the same time, the vehicle has lost its 155 mm gun because the gun was not appropriate for the planned vehicle role, and is now equipped with a more comfortable 120 mm gun. The Foch still has 4 shells with 390 HP of damage in the clip, which quickly reloads both completely and between shells. This is an experimental setup that may be subject to change in the future.
The Object 263 and FV215b are set up to play the role of assault vehicles, their armour was improved in comparison with 9.15.
Known Issues
Answers from the community manager Michael Shotin about Sandbox on WargamingFM.
Source: http://wot-news.com/main/postmsg/200698/38396/3/v-ozhidanii-pesochnicy-otvety-razrabotchikov
About Sandbox
Sandbox is a limited-access server for testing new balance prototypes in World of Tanks. With its help, we plan to test variants of new balance, and select the most effective implementation that meets all specified requirements and is approved by the game community. The primary goal is adjusting the balance for top-Tier vehicles. Only Tier X vehicles will be tested during the first iterations. Next, the approved solutions will be applied to vehicles of lower Tiers.
More details
Vehicles available to players are limited to Tier X, and also to Light Tanks of Tier VIII. Each vehicle will have a crew with 100% in Major Qualification and enough Crew XP to train 3 extra skills/ perks. At the beginning of testing, players will be given a one-time crediting of 5,000,000, and each day they will also get 500upon logging in. In addition, the credit acquisition rate will be increased 200% compared to the standard game server. Also, the possibility to purchase premium shells for credits will be switched off.
The list of available tanks:
Ru251, T49, Т-54 ltwt., Bat.-Châtillon 155 58, G.W. E 100, Conqueror Gun Carriage, T92, Object 261, 121, 113, TVP T 50/51, AMX 30 B, Bat.-Châtillon 25 t, AMX 50 B, E 100, Leopard 1, Grille 15, Jagdpanzer E 100, E 50 Ausf. M, Maus, STB-1, Type 5 Heavy, T110E4, T110E3, T110E5, M48A1, T57 Heavy Tank, FV4005 Stage II, FV215b (183), Centurion Action X, IS-7, Object 140, Object 268, IS-4, Т-62A, Object 430.
Important: The changes tested in this iteration are not final, and as such they are not bound to be applied to the standard game servers in their current form. The changes that will finally be implemented will depend on the information collected and analysed throughout all iterations.
Some of the main game mechanics will be changed on the Sandbox server, in order to achieve the balance goals listed above.
Distribution of hits within the aiming circle
The goal is to decrease the effective firing distance, in order to increase vehicle survivability when being focused from far distances. Players will now have to aim their shots more carefully. The distribution comparison between Update 9.15 and theSandbox is as follows:
Source: http://rykoszet.info/2016/06/14/qa-i-konferencja-o-piaskownicy-i-mm-2-0-13-06-2016/
The invitations are going out, the invites that went out should be activated within 48 hours.
The test client is downloadable now.
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