Ammorack

– reliable information source


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WoT and WoWp clans getting split

“The major change is that players will be able to enlist in independent clans for World of Tanks and World of Warplanes. Player statistics will be available only for the specific game, and the information about battle performance in the other title won’t be there to distract the players’ attention. Players will be able to go to the World of Warplanes or World of Tanks sections by clicking a special button on the side menu.”

This likely means there will neither be any clan unification with WoWs.

More info: http://worldoftanks.eu/en/news/pc-browser/cw/clan-wars-new-portal-features/


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Update 9.15.1 Action Script 3

Due to further implementation of ActionScript 3, some mods may be unstable for the days coming after the patch. This includes:

XVM:

  • All components

Other:

  • Deluxe damage panel (custom damage panel)
  • Chat with message history
  • Tank icons

and possibly others.

More info on the cause and AS3 implementation: http://worldoftanks.eu/en/news/pc-browser/46/update-9151-technical-aspect/


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L60 and T92 pictures and videos

L60

T92

Sources:
http://wot-news.com/main/postmsg/204618/39016/3/shvedskijj-l60
http://wot-news.com/main/postmsg/204661/39019/3/l60-na-prirode
http://wot-news.com/main/postmsg/204620/39017/3/t92
http://wot-news.com/main/postmsg/204662/39020/3/t92-na-prirode


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WoWs Q & A 19. 7. 2016

  • Q. It seems that the people behind the ranked battles matchmaker only play DDs, don’t play the game or are too busy developing AAA MMO games to even care.
    Since we’re nearly through 4 seasons of ranked battles, it would be interesting to hear your thoughts about it and what you plan for the future.
  • A. All my colleagues and myself that played ranked battles share your pain (that having different ship classes composition between the teams is painful). The RB matchmaker does indeed have some problems. They will soon be resolved when we will implement the new matchmaker (that was introduced in 0.5.8 in random battles) in this mode as well.
  • Q. Permanent camouflages are way overpriced. Wouldn’t it be better to allow players to put them on different ships?
    A. Permanent camouflages are designed for the players who desire to keep one ship. We don’t plan to allow players to put them on other ships or change the way they work or are sold. They were first introduced as a special “feature” to those interested to play on a single ship for a long time. Moreover, most of the bonuses they give can be found on camouflages that can be bought with silvers so I don’t think we can speak about them being “overpriced”.
  • Q. In WoT, players are rewarded for spotting enemies whereas in WoWs, they aren’t. Wouldn’t be fair to reward those who allow other players to inflict damage by spotting enemies for them ?
    A. We would really like to do it. Beginning with patch 0.5.9, we will start collecting server data regarding teamplay actions such as spotting and tanking. This data will help us set an economical reward for such actions in the future (hopefully not so far future). However, it’s important to remember that in doing so, we don’t plan to improve economic gains. When rewards for such actions will be implemented, the economy will take them into account when calculating final rewards and thus economical gains will remain as they were previously.
  • Q. I have more than 2 million experience points that can be converted into free xp. Could you add another use for that experience?
    A.We don’t plan to. The convertible experience you accumulated is a resource that doesn’t force to do anything with it. Either you convert it, either you wait for another use for it to appear (as said before, currently, we don’t plan to do that), or you don’t do anything with it. There’s nothing wrong with that.
  • Q. I read your comments about the 283 vs 380 mm Gneisenau discussion. For me, it seems you’re saying that 155 mm Mogami is an unplayable trashcan and thus 283 mm Scharnhorst will also be an unplayable trashcan.
    Just make 155 mm Mogami a premium ship so she can at least make some profits. Why wouldn’t you equip both Scharnhorst and Gneisenau with 283 mm guns but give Scharhorst 1.5X defensive fire for 20-30 seconds. She would thus sill be different and players would buy her. All in all, I’m less and less willing to buy Scharnhorst.
    Are we stuck in a battle without alternatives?
    A. Mogami was a bad example. The fact that she has the option to sport 155 mm guns is fine from a historical standpoint but it’s a mistake from a gameplay standpoint. I explained the reason for this. And to deliberately repeat one’s mistake is not the best course of action.
    If you read my explanation, you must be aware that balance comes before historical accuracy. This reflects our general thought process.
    I will also add that you should not make premature conclusions regarding the effectiveness of ships that are still being tested. For now and from what the tests have shown, Scharnhorst is too performant and it’s unlikely it will be released in her current state. We will slightly tweak her and test her once more.

Source: http://www.himmelsdorf.com/questions-and-answers-from-the-ru-forum-19-07-2016/


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Q & A 18. 7. 2016

  • Q. What percentage of players uses HD client?
    A. Less than half of them.
  • Q. HD client appears to be desynchronized between client and server in the landscape textures. As you can see when you set the landscape details to minimum.
    A. The SD and HD clients terrain geometry is identical on the same settings.
  • Q. How about a mode, or a client, based on a subscription? If the new engine is impossible to port to 0.6.4 due to, for example, incompatible audio and graphics, then let the old ones be present, but give it the characteristics balance, the tanks, the map selection of 0.6.4. Or of 0.7.3, 0.7.5… the main thing is that it will be up to 0.8.0. Will you analyze the needs of the community in this direction?
    A. No. We won’t do this.
  • Q. 
    Seriously, in this game, the average alpha decreases often, there is no reason to shoot tanks.
    A. If you are playing for a long time, you must have heard about the tests, which were performed by players experiencing this issue. In short: not confirmed.
  • Q. What’s important is that the game still has hidden parameters and coefficients added to the RNG.
    A. There are no such parameters. There’s not even a minimal sense to do that for us.
  • Q. As soon as the developer say: “Yes, we have hidden mechanisms that interfere with the game,” many will simply consider themselves to be deceived. I wouldn’t be surprised if you weren’t even aware of the mechanics of the game.
    A. I repeat – there is no such mechanic. Game without this will lack randomness. And believe me, I know what kind of mechanics are in the project and what is planned and implemented.
  • Q. Hangar interface on the second test works with a delay (I can feel delay after clicking) in comparison with the live client.
    A. I forwarded it to get checked right after the first reports. It’s being investigated.
  • Q. Two fights in a row! Please, comment. The odds of winning, one map, bottom of the list, discrimination based on the tiers (in the first fight you didn’t give me 3 nines, 2 nines and 1 ten in the second).
    A. Comment? Bad luck.
  • Q. It is not “bad luck” is very clear matchmaker fail which has to be fought. Especially considering that last point.
    A. I don’t see any serious problems in the proposed balance which would be worth mentioning separately.
  • Q. Will patch 9.15.1 come soon? I want to test T57 in combat in HD. How much has it changed its penetration?
    A. Soon. Slightly.

Source: http://wot-news.com/main/postmsg/204518/39007/3/otvety-razrabotchikov-180716


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Illegal clan gold selling on RU server

Clan [NICEZ] niceZ on RU server got its treasury removed and is getting removed from all global maps. There are also bans getting delivered.

The leaders of this clan (commander, deputies, other officers) began to sell big amounts of gold for real money, accepting players and giving them gold after getting paid. In total they sold about 1.5 million of gold, for approximately 6,000 USD.

Source: http://rykoszet.info/2016/07/16/bany-na-rosyjskim-serwerze/