Wargaming upcoming titles will be powered by Granite. Probably to improve their position with loading tank textures, a problem that has been haunting WG for years, and to get better position to release other HD textures, like on maps, HD paired up with Graphine, buying their Granite solution and collaborating with them.
Graphine about their work with Wargaming:
“We collaborated with their team in the past weeks to bring new features to our Granite SDK so that we can meet the requirements they have with their engine and production pipeline. Within a very short period of time we brought some major features to the SDK that you will all be able to benefit from. We realize that this is how we improve the fastest and probably what we like the most at our job: when we can tune our technology and make it better thanks to direct user feedback and suggestions.
We’ve actually added so many new features to Granite SDK that we’ll be shipping a major update in a few weeks: Granite SDK 4.0. Two new features stand out: First, we’ve integrated a mipmap streaming system that blows away any other system in terms of performance, scalability and controllability. You will be able to stream 100% of your texture content with Granite and have the most efficient resource use for each and every texture asset. As a second main feature, we’ve removed large files from the game production process to minimize the network and storage pressure when collaborating with a large team.”