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Open alpha test of website Wgmods.net

On the 23rd of May the open alpha test of portal for mods Wgmods.net begun.

It is not the official release, site was launched with minimum of necessary functionality, so it could run properly. For now it is only Russian site, but there are plans to make English version aswell. Site has mechanism to check mods, which consists of two stages: Pre-moderation and Quality Assurance testing.

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New Tier 8 premium French tank destroyer

AMX Canon d’assaut de 105

TD AMX Canon d’assaut de 105 was a 1958 year project of fighting vehicle by company AMX. According to archives, tank should have high mobility and maneuverability, a good protection (up to 100 mm of armor in front) and powerful 105 mm gun. However, project was cancelled and remained only on papers.

Technical characteristics: 

amx_canon_105_tth

Firepower:
– Penetration – 260;
– Damage – 390;
– DPM – 1952.2;
– Damage to modules – 150;
– Reload time – 11.986 sec.;
– RPM – 5,006;
– Shell velocity – 1525 m/s; Continue reading


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WoWs 0.5.11 patch notes

What to expect in Public Test 0.5.11?

Armour Viewer

To enable this feature, click on the button over the ship’s performance characteristics. Keep in mind that:

  • The armour layout is displayed only for ships that are owned by the player.
  • Due to the complex construction of ships, an option to enable/disable the following separate armour types has been added:
    • Superstructures
    • Casemate
    • Auxiliary Rooms
    • Plating
    • Vital Ship Parts (i.e. citadel or, for destroyers, the central part of the hull)
    • Main Turrets

Epicenter

A new game mode called Epicenter has been added to Random Battles. The aim of this mode is to encourage aggressive gameplay with close range encounters. The mode is a modified version of Domination mode with the following differences:

  • In this mode, key areas are represented by three concentric circles with the following rules:
    • Players that gain control over the largest circle are only capturing this area.
    • Players that gain control over the middle circle are capturing both this area and the largest circle.
    • Players that gain control over the smallest circle are in fact capturing all three areas at the same time.

Cyclone Notifications

Thanks to your feedback, the predictability of cyclones has been improved. To ensure a clear indication of any impending weather changes, we have added the following indicators to the battle HUD:

  • A dynamic icon labelled “Cyclone” and a warning that spotting ranges will be decreased.
  • A warning and a countdown timer that will be displayed before the start and end of the cyclone.

The exact moment when the warnings will be displayed will be determined based on the results of the Public Test

Maps

  • A new map named Archipelago has been added to the game. The map is located between the Far East islands in the Northern Pacific. This calm region used to be a safe harbour for scientific research, but now it has become the arena for vicious naval battles.
  • The Land of Fire map has been changed. Our research and your feedback have shown that this map caused difficulties to a large group of players, mainly because of the location of several of the islands. The changes applied in the update 0.5.11 Public Test are aimed at keeping the originality of the map, as well as making its gameplay more enjoyable for every ship type.
  • The Shatter map has also been changed. Our research results have shown that it is one of the hardest maps to play on in the game. Many aspects of this map require a high skill level, as well as planning the team’s actions in advance. The main goal of the change applied in this update is to make the gameplay more enjoyable for various ship types, while still retaining the map’s distinctive features.

Other Changes

Balance Changes:

  • The reload time for the “Surveillance Radar” consumable has been lowered to make cruisers more effective against destroyers.
  • “Hydroacoustic Search” and “Defensive AA Fire” consumables are now placed in different slots, which will allow cruisers to choose both in order to strengthen their supporting role.
  • USN fighters’ ammunition capacities have been increased by 30%. This change will make fighter configurations stronger, thus making US carriers’ roles more team-oriented and focused on protecting allies.

Interface:

  • Switching between Port, Modules, Tech Tree and Profile tabs in the Port has been optimised.

Source: http://worldofwarships.eu


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WoWs Gamescom Q & A

All questions have been answered by Philip Molodkovets: supertest manager from Saint Petersburg, Russia. 

We start off with a hot topic question right off the bat, asked by HMS_H00D, and you can already guess what it is…

  • Q: When is the first line of British ships coming to the game?
    A: We are planning to launch it this year. More information will be shared at gamescom 2016 in Cologne, Germany.

TheLordFlash is following up with an even more pressing question, but will the devs be able to talk about it just yet?

  • Q: What nations/ships can we expect in the coming year in World of Warships?
    A: This is subject to separate announcements – keep your eyes on the Portal and our Forums!

MrFingers asks:

  • Q: How do you decide which ship is a viable tech-tree ship, which isn’t, and which can become a Premium Ship?
    A: We try to compose the tech trees in logical way, in order to create a historical and balanced in-game progression system. As for Premiums, we love the idea of famous ships with some history or some unusual ships with special gameplay traits. In general, however, there are no strict rules.

Player modeste poses a question few dare to ask nowadays…

  • Q: Submarines are missing in the game to create naval formations. They could be useful when we capture an area because they could launch torpedoes. Are we getting submarines?
    A: Well, there are no plans for subs now. Things could change, theoretically, but we are quite busy with the classes we already have in the game now.

t0ffik1 wonders about the balancing of the game.

  • Q: What are the Devs plans to balance Tier X?
    A: The same process we do for any other Tier: to monitor server stats and feedback and to make changes when needed.

Danziger_ asks about a planned feature.

  • Q: When will clans be introduced to WoWS?
    A: We’re working on it. We definitely want to do this, but currently it’s not possible to state the date or version when this particular feature will appear.

ROCKSTEEL79  is interested in platform diversity.

  • Q: Are there any plans to create a PS4 version of WoWS?
    A: We are interested in all platforms, but there are no plans that we can share for now.

Erik_Aukan has trouble paying his bills in the game…

  • Q: Do you plan to improve the economy (repair costs) and game modes, to encourage players to play less passive and be less afraid of high repair bills?
    A: Yes. We definitely plan to expand the number of activities, for which players receive rewards after battle, in order to encourage aggressive tactics and reward team play.

mea0w is wondering about Team Battles and where they have gone.

  • Q: The population of Team Battles thinned out dramatically at the end of the pilot season. What changes do you plan to make to make them more interesting and rewarding?
    A: There are several major problems with Team Battles we discovered after release (thanks to all the players for their feedback). Currently we cannot discuss the future of this mode. Let’s wait for its next version at least on the super test (More information will be shared on the Portal when the developers are ready to share anything).

nibloke wants to pimp their ship up.

  • Q: Will we ever see cosmetic adjustments for our ships, like having your own flags, choosing your own colours, putting your own names/numbers on your ships and so on?
    A: Probably, because this part of the game is currently being discussed internally. This is not our top priority, but surely it would be a nice feature to have.

Cmdr_Kouta wants to customise his carrier.

  • Q: Is it going to be possible in the future to select custom carrier loadouts, similar to selecting ammunition in World of Tanks?
    A: For now we’re planning to stick with preset loadouts.

MadMike82 asks about rewarding skilled gameplay.

  • Q: Currently there are no rewards for performing useful manoeuvres that support teamplay, like spotting enemies with destroyers, and it is also only barely worth it to provide AA cover to battleships. Are there any rewards and changes planned in this regard, to encourage teamplay?
    A: Yes, we’re planning to do this in one of the upcoming updates.

Cayden_Cailean asks about tech-trees.

  • Q: Are there any plans to divide the BB tech trees into battlecruisers and battleships and do the same with the cruisers, dividing them into light and armoured ones?
    A: There are some plans to work on the existing tech-trees and probably re-organise some branches, but we are not going to add new in-game classes for now.

Source: http://worldofwarships.eu/en/news/gamescom16/gamescom16-QA/