– reliable information source

Interview with Alexei Tomanov – audio department lead at Wargaming

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– work on sounds was conducted during last year, there was a huge amount of recording content labor
– 60 – 70 % are new, unique sound effects
– regarding sound, DICE has very good projects
– doing the sounds in a year and collecting all the material is a great success, earlier he was making sounds for Blitz
– the work on sounds is A+ quality
– WG will watch player feedback and implement corrections to the sounds
– WG implemented presets used in mixing using WWise
– FMod (former technology) is like Paint, WWise is like Photoshop – the previous system was from 2003
– the old FMod system didn’t allow much space for improvement, using WWise is a great step
– the sounds will also be comfortable for players with cheap audio devices
– there is some content which didn’t make it into 9.14, the sounds will be supplemented further
– a gun shot is a modular system – each shot is unique, it doesn’t repeat itself; during shots, 10 sounds are played, which are mixed together from different parts
– the modular system also works on single-core CPUs, not stressing them more than the previous one
– about 80 – 90 % of the previous sounds were reworked, only small things such as notifications remain
– audio designers are scarce in post-Soviet states, there are no institutions to educate them


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